Dogma → Society → Faith
Your Dogma is your birth tradition and your limit. Quests open its Societies, and you join a Faith by doing its real steps, from catechumen to Master Mason. Secret Societies add a second layer whose benefits stack with your Faith.
Dogma in the wiki →
Daemons
Angels, Demons, Jinn, Spirits, Relics, Idols and more. Wild Daemons roam the world and start your path. Rarer ones need the right knowledge, place and hour before you can even begin.
Daemons in the wiki →
Daemon Battles
Turn-based battles with timers. Pit your Familiars against other players. Lose, and you may walk away possessed, with a quest to be freed.
How battles work →
Knowledge & Relics
Scrolls, manuscripts, relics, idols and rites. Without the knowledge, you can't capture what you've found.
Items in the wiki →
Crafting & Life Skills
Forage, fish, mine and hunt. Refine and craft weapons, vestments, vessels, icons and holy water. Cook for the road.
Progression in the wiki →
Four Lands
Middle East, Europe, South America and the Colonial frontier shape every weapon, robe and relic you find.
Region styles →